DevLog #1 - Hexagonal Constructor is released!







Hexagonal Constructor is now available on itch.io!
This tool started as an interesting personal experiment and a sudden cool idea.
Now it has grown into a small, lightweight hex-grid generator that I use in my own Unity projects, and I’m releasing it publicly for anyone who needs hex-based layouts.
What's inside? (v1.0)
< Randomized Generator >
A fully procedural layout system. Supports:
-
rooms count
seed mode (deterministic)
-
random walk mode
< Shape-Based Generation >
-
Disk
-
Ring
-
TwoDifferentDisks+Corridor (experimental)
< Editor Tools >
-
Live gizmo preview
-
Cached fast preview
-
Build/clear buttons
-
Step-by-step debug mode (Play Mode)
< FlatTop & PointyTop hex support >
All math is axial + cube-rounding under the hood.
Why I built it?
I love procedural systems, especially randomized/pseudo-randomized ones, and math.
I've been thinking for a long time that procedural hexagonal generation is much less common than the usual square ones, but looks much more interesting and harder in implementation. So I was really interested to implement it by myself.
Building maps/dungeons manually can be painful, so this generator solves the problem fast and stays readable and lightweight.
Future Plans
- More shapes
- More randomized modes
- Cleaner shape editor
- Some performance improvements for future ideas
I'm taking ideas - feel free to leave feedback or suggestions.
Thanks for checking out Hexagonal Constructor!
If you buy the asset or leave feedback - you're helping me support future tools and experiments.
Files
Get Hexagonal Constructor
Hexagonal Constructor
Procedural Hexagonal Grid Generator for Unity
| Status | In development |
| Category | Assets |
| Author | xornis |
| Tags | 2D, Asset Pack, Generator, Graphical User Interface (GUI), Hex Based, Instrument, Procedural Generation, Unity, User Interface (UI) |

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